var status = -1;

function action(c, b, a) {
    if (c == 1) {
        status++
    } else {
        status--
    }
    if (status == 0) {
        cm.curNodeEventEnd(true);
        cm.setInGameDirectionMode(true, false, true);
        cm.effect_Direction("Effect/Direction5.img/mersedesTutorial/Scene0", 0, 0, 0);
        cm.inGameDirectionEvent_AskAnswerTime(14000)
    } else {
        if (status == 1) {
            cm.setInGameDirectionMode(false, false, false);
            cm.dispose();
            cm.warp(101050010, 0)
        }
    }
}

function start() {
    status = -1;
    action(1, 0, 0)
};